Lucy: a Gamified VR Interface for Chatbots. A Risk for Privacy?

(, 24/01/2019) reports:

In just a year’s time, Fable has made major waves in the XR community — debuting the first chapter of Wolves in the Walls at Sundance 2018 to much acclaim last January. […]

It’s becoming a “virtual beings” company, with 50% of its staff still made up of immersive storytellers, and the other 50% machine learning engineers. The goal is anything but modest: to build the first fully realized virtual being.


Virtual Beings is a broad category that includes AI-driven immersive stories by the likes of Fable and Artie to virtual assistants (Magic Leap’s Mica) and virtual influencers (Brud’s Lil Miquela). To Fable cofounder Ed Saatchi, this is more than just a new wave of entertainment or productivity.


“A virtual being is an AI-powered character with whom you build a two-way relationship,” Saatchi said […]


“Over time, and sooner than we think, someone [from this community] will create the next UI for the next OS; that’s super exciting to me,” Saatchi said. […]


Fable will also be debuting Whispers in the Night at Virtual Beings. The experience is driven by Natural Language Processing (NLP), meaning users will get to have a conversation with Lucy that is unique to them.

Source: Fable

“We’re thinking about the adventures of Lucy as an ongoing relationship you have with a character,” Shamash said. “It’s about the emotional connection to her.” […]


“She’s processing a lot of different feelings that a girl goes through, and she’s being vulnerable and asking you to be vulnerable in the same way. It’s more than just a conversation, it’s a shared emotion.” […]


With the NLP capabilities, no two conversations will be the same. And Lucy will remember your individual answers as you participate in future Lucy adventures